Experiential installations
In 2014 the need to carry digital experiences into physical events was growing fast, and the creative engineering I had been doing for a decade was ready for it. Over the next six years, most of them as VP of Development at Look Listen, I built a team and reusable frameworks for mobile escape rooms, simulated sports and mixed-reality games, and we supplied the technology for events including the Final Four, the SEC Championship and national STEM activations.
The stack grew from web pages and sockets to custom circuit boards and sensors. When 2020 stopped live events, I turned to 3D modeling, printing and AWS IoT, building lamps that shared music visualizations around the world.
Mobile escape rooms
AT&T / DIRECTV NOW
Escape rooms that traveled to events, with puzzles wired to custom sensor boards and a web layer running each game.
Arduino, HTML5, WebSockets, PHP and MySQL, Custom PCB sensors
Pressure Point
Final Four activation
A basketball simulation that asked fans whether they could handle the pressure: hoop sensors, countdown clocks and live heart rate on screen, with DSLR capture turned into shareable video.
Hoop sensors, Heart-rate input, FFmpeg, Shell and JavaScript
STEM jet challenge
National STEM activation
A game where students launched 3D-printed jets through pneumatic tubes, timed by pressure sensors on custom boards.
3D printing, Pneumatics, Pressure sensors, Custom PCBs
Grid View
An animated character’s journey played across a multi-screen display.
Multi-screen video, HTML5 animation
Light Beats
A music-reactive light experiment on my own garage: addressable LED strips and window panels synced to audio.
Arduino, Addressable LEDs, Audio analysis
The practice was recognized with Best in Show at the 2018 AIMA awards.